

There’s even shoot ‘em up sections, but they aren’t the main draw of the gameplay-that’s Astria Ascending’s turn-based combat. Outside of combat there are environmental puzzles and simple platforming sections to overcome, as well as a card/tile game called J-Ster you can challenge NPCs to. Each of the eight characters can specialize into a few subclasses each, giving you a huge variety of potential playstyles in combat. Your crew of eight each has their own detailed story, but you’ll also be able to explore five cities and dozens of dungeons- Astria Ascending is a chonky game that can take over thirty hours to complete.

In Astria Ascending, you take control of a group of Demigods-eight protectors who are duty bound to protect their realm. Don’t expect a game like the remake of Final Fantasy VII, instead, you’ll get something closer to its original with Astria Ascending taking cues from that game, as well as games like Xenogears, Secret of Mana, and Chrono Trigger. The world of Astria Ascending is a rich one, made by developers with a long history of love for classic JRPGS.

While Astria Ascending promises a “mature story” (according to its store page) I’d say that Astria Ascending has a story that is mostly on-par with other JRPGs, but what makes Astria Ascending’s story stand out is its bleakness: under the beautiful art, is a struggle that will bring your doomed party to meet their fate.
#Astria ascending summons full#
It’s also a big game, chock full of adventures for your party of Demigods to partake in. In fact, its art is undoubtedly the first thing you’ll notice about Astria Ascending. That’s not to say I haven’t played any JRPGs lately, but it’s not a genre I jump into, mostly because JRPGs tend to be enormously full of content, with Astria Ascending following that pattern.Īstria Ascending is a 2D JRPG with gorgeous hand drawn art. I haven’t played many Japanese style role-playing games lately (JRPGs), but it’s a genre I dabbled in extensively when I was much younger.
